Anyone can tap a missile. Winning the harder missions is about matching the right interceptor to each threat, managing limited ammo, and spending your budget efficiently. This guide goes deeper than the in-game tutorial.
Every threat has a system that handles it cleanly and systems that simply can't. Tapping with the wrong one wastes a shot and lets the threat keep falling.
| Threat | Use this | Why not the others |
|---|---|---|
| Ballistic missile | Arrow 3 (or THAAD for the highest) | Iron Dome can't reach high altitude; David's Sling can't fire into the top of the sky. |
| Drone / UAV | Iron Dome | Drones come in low from the sides — Iron Dome's sweet spot. Don't burn Arrow 3 rounds on them. |
| Debris | Iron Dome | Debris is low and short-range; Iron Dome has unlimited ammo, so it's free to clear. |
| Mid-altitude threat | David's Sling | Saves your scarce Arrow 3 rounds for true ballistic targets. |
Arrow 3 is your most precious resource because it's the only thing that stops high ballistic missiles and it's capped. Habits that keep you stocked:
Consecutive intercepts without a miss build a combo multiplier, and the multiplier is where big scores come from. A clean chain of cheap intercepts can outscore a few flashy expensive ones. Protect the combo: don't take low-percentage shots that are likely to miss and reset it.
The post-mission summary rewards efficiency, not just survival. Three levers:
Learning ground. Drill the system-to-threat pairings here. Night raises threat speed — keep your eyes moving and pre-select Iron Dome as your idle default.
Faster threats and the first real drone pressure. Keep Iron Dome ready for the drones arcing in from the sides while Arrow 3 covers the ballistic missiles overhead.
The Burj Khalifa has its own health bar and an instant-loss condition if it falls. Treat anything targeting it as top priority, even over a threat closer to your shields. Don't let the spectacle distract you from the altitude rules — ballistic still means Arrow 3 or THAAD.
When several threats are on screen at once, intercept from the bottom up: whatever is closest to impact is the most urgent, regardless of size. A high ballistic missile that just spawned has plenty of time; a drone about to reach the rooftops does not.
New to the game? Start with the basics on the About page, or skim the FAQ for quick answers.
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